ALTENBURG (SEPTEMBER 28, 1813)
A CAVALRY COMBAT
INTRODUCTION
The combat of Altenburg
was a fighting retreat, fought bewteen a French force commanded by
Lefebvre -Desnouettes and composed mainly from cavalry (6,000 men)
and the Streifcorps of Thielmann and Platov (5,500 men), also
composed almost exclusively by cavalry. I have collated a summary of
the real combat, with the help of the kindly members of the
Napoleon-Series Forum that provided me with
very useful information, including scaned copies of some books not
available in internet. My acnowledgement to all the members of that
Forum, and mainly to Hans - Karl Weiss and Steven H. Smith. A more
detailed sumamry is found
here.
The terrain for Altenburg is based on the report of General
Lefebvre-Desnouettes to Nansouty the day after the combat of
Altenburg. The French general talks about 'four defiles' on the road
from Altenburg to Zeist. One of these defiles was located in
Schelditz, where a bridge crosses a small stream. Between that point
and Meusselwitz, there were some cavalry combats where a force of
French cuirassiers were overcome by the Allied. The terrain depicted
in the tablegame is centered in the road between Schelditz and
Rositz, and it is based on the Topographische Karte Der Aemter
Altenburg Und Ronneburg found by Steven Smith and also posted in the
Napoleon-Series forum (see
here). The approximate terrain scale has been
calculated by using contemporary GoogleEarth images and is almost
identical to the Lasalle one i.e. 1:1,000.
TABLE-TOP ADAPTATION
GO TO THE BATTLE IN PICTURES | ||
Topographische Map | Scheme of the real action | Game map |
The actual battlefield | ||
Allied deployment | ||
French Deployment | ||
Scenario pdf file for 'Altenburg' | ||
GO TO THE BATTLE IN PICTURES | ||
Summary of the oob
Allied Army
(Army Moral 38; Break point 13)
StreifCorps Mensdorff
- Cavalry: 1 (Austrian) regiment; 2 Cossack Pulks
StreifCorps Platov
- Infantry: 1 (Austrian Grenzer) battalion
- Cavalry:
3 (Austrian)
regiments;
2 Cossack Pulks
- Artillery: 1Horse battery plus 1 Horse gun
Reinforcements
StreifCorps Thielmann
- Cavalry:
2 (Austrian)
and
3 (Prussian) Regiments;
2 Cossack Pulks
- Artillery: 1
Horse
gun
French Army (Army Moral 27;
Break point 9)
C-i-C Lefevbre-Desnouettes
2nd Guard Cavalry Division
Lefevbre-Desnouettes
- Cavalry: 3 regiments, 1 horse battery
1st Light Cavalry Division
Piré
- Cavalry: 3 regiments
Baden Brigade Hochberg
- Infantry: 1 (Baden) battalion
2nd Heavy
Cavalry Division
Quinette
- Cavalry:
2
regiments
Reinforcements
5st Light Cavalry Division Lorge
- Infantry: 1 battalion
- Cavalry: 3 regiments
Notes
Notes The basic duration of the game is 16 Turns (2 hours). Bonus Turns
are allowed rolling 2D6 ( p. 66 of the e-Lasalle book). The Allied are
attacking and are the first side..
OPTIONAL RULES
Reinforcements
Use 2D6 for the Arrival Turn (p. 91 of e-Lasalle). The units arrive in
march column or attack column as desired.
Allied
Each nationality arrives separately: Arrival Turn: 2D6;
Arrival point D1-D2-D3 (30%/30%/40%)
French
Each
unit arrives separately:
Arrival Turn: 2D6; Arrival point
B1-A1-A2 (25%/50%/25%)
Opolchenie units
Opolchenie units have Unpredictable esprit and can begin the game in
Entrenchments in Line formation. (See p. 117 of e-Lasalle)
Optional rule for Cossacks (and other irregular cavalry)
(1) Irregular cavalry units may charge enemy units standing in 'march
column' formation.
(2) Irregular cavalry units must to pass a 'Discipline' test to initiate
the charge.
(3) If routed in 'decisive combat' the irregular cavalry unit is
immediately broken.
Assault of defiles
Lasalle does not allow march columns to fight, so the assaults on
defiles, such as bridges, fortified gates, field fortifications, etc..
can not be played on the table in a convincent way. There was some
friendly discussions in the Lasalle Forum regarding this topics . At
last I have used the Scruf proposal:
1) A march column can assault a defile like a bridge, a fortified
gate, a fort, etc. It represents not only true march columns, but also
all those formations with a very reduced front.
2) It fights at 1/2 dice and with no previous shooting, adding a -2
for "bad terrain" as they will be fighting in cramped quarters.
3) The enemy can use the "cover" or "higher elevation" modifiers when
applicable.
3) However the small front, the enemy never halves their dice
Victory conditions
As per Lasalle rule-book.
See a story version at the
Project Leipzig (1813)
blog
THE BATTLE IN PICTURES