lasalle optional rules
BASE SIZES
One of my recurrent wargaming nightmares is
that I must to rebase all my
miniatures to cope with a new ruleset. The last time
that happened such thing was in
1996, when I changed from Empire to Napoleon's Battles
and I don't want a similar experience with Lasalle.
Luckily, Sam Mustafa gives advice about
how to recycle miniatures
based from other popular systems, including Napoleon's Battles (NB).
Although I use a modified NB basing with slightly bigger bases than
official, an arrangement required by my 20mm figures (see main
web site), the Sam's guidance can still be followed.
For infantry, my
initial choice was one NB base equals to one Lasalle base. However,
that leads to infantry units with only 16 miniatures, thus losing part
of visual impact and joy of a tactical game. The solution is to use
"virtual" Lasalle bases composed
from one and half NB bases. The distortion is small as
can be seen in the accompanying diagram, and only becomes apparent in
the 'March column' formation that is longest (and more reallistic in
my opinion). The Base Width (BW),
the distance measurement unit in Lasalle, is thus
1.5" (3.75 or 4 cm).
For cavalry and artillery
the choice es simpler. Lasalle requires cavalry, artillery and
infantry units with similar frontages, so this lead directly to the
1:1 ratio. In the case of cavalry, the only
appreciable distortion is, as before, the greater length of the March
column formation. The following diagram shows the cavalry system.
The only drawback
of the system is the small number
of cavalry figures, eight, for unit but, according to
Sam's own words, whereas infantry units in Lasalle represent 500-700
men battalions, cavalry units are
"single, understrength regiments" of 300-500 men.
Whereas this solution is perfect for competition games, using balanced
armies, it could be a problem for
historical Scenarios, but that is another question to
be considered later.
IRREGULAR CAVALRY
Irregular units (Cossacks,
Kalmuks or Bashkirs) in Lasalle
can not initiate combats
against regular foes if if either
of them is in open terrain.
The reason behind, according to Sam Mustafa, is that these units were
not used in formal battles, but only in pursuits, ambushes and the
like. Their only utility is to add points in the
'Pursuit and Victory' step
during the Army Morale Check and
Victory (p. 67 of the rule-set) along other 'Pursuit'
cavalry units like hussars, chasseurs, chevaux-legers and similar.
During game play, the only use I found for the Cossacks is to use they
to avoid the fall back of enemy units, placing
them in the rear of the defending enemy. However, I think that these
cavalrymen do not remained iddle
during the battle, but were
seeing always to make opportunist attacks against un-warned
and surprised enemy units, such as march formation columns or convoys.
That is my proposal:
1) Irregular cavalry units may charge enemy units standing in 'limbered'
or 'march
column' formation in open terrain.
2) Irregular cavalry units must to pass a 'Discipline' test to
initiate the charge.
3) If routed in 'decisive combat' the irregular cavalry unit is
immediately broken.
In Lasalle, the
units in march column formation can not fire (although
they can try to change formation) and
halve their combat dice
so they are potential targets for opportunist attacks. However, these
attacks were not automatic -a
discipline test is required- and were usually
unsuccesful -the irregular unit
risks its dispersion- but succeeded in occasions.
I think that in this way the opportunist and volatile behavior of
these units is well simulated. At
a minimum they'll have a chance to see action!
CAPTURING THE BAGGAGE
This rule was born as a
proposal posted to the Lasalle Forum. After refinig,
Sam Mustafa, the designer of Lasalle, included it
as one of the Official
Optional Rules, so it was incorporated it in the
Version 5 Errata file. Obvioulsy, the wording and style is the Sam's
own (I am not so proficient in englsh!)
"This fun optional rule was
suggested by Rafa on the Forum:
For historical scenarios, players may create wagons representing
baggage trains, for one or both sides. They are a sort of “mobile
objective marker” that must start in one location of the board, and
either must remain there, or (depending upon the scenario) must be
safely escorted to exit off a particular point on the board.
-
The wagon moves as if it were a foot artillery unit, always limbered.
-
The wagon neither fires nor can charge the enemy. It has only one
formation: limber. It does not block line of sight or fire. It may not
be fired upon.
-
Friendly units may move through it, as they move through a limbered
artillery unit.
-
Any enemy unit - regular or irregular - may charge the wagon, as long
as that unit is eligible to charge (it is in a formation that permits
it to charge, it is facing the right way, etc.)
-
In its reaction phase, the wagon may attempt a Fall Back, as if it
were a foot artillery limber. It succeeds on a roll of 4+, but if
attacked by enemy cavalry, it must re-roll a success, even if within
1BW of friendly infantry.
-
If it fails to fall back, then the wagon is automatically captured in
the ensuing combat. Combat must be “resolved” against it, as if
against any other unit, but the resolution consists simply of removing
the wagon, advancing the enemy unit(s) that captured it 2BW, and
awarding the captured Objective to the enemy.
-
Any enemy unit that contacted the wagon suffers 1DISR, unless that
would break it. (The men are dispersed, plundering the loot.) The unit
must then take a discipline test. If it fails, it is marked in some
way, showing that it is disordered and still plundering.
-
A unit that is still plundering is considered “Out of Command” for the
entirety of its side’s next turn."
ASSAULT OF DEFILES
Lasalle does not allow march columns to fight, so the assaults
on defiles, such as bridges, fortified gates, field fortifications,
etc.. can not be played on the table in a convincent way. There
was some friendly discussions in the Lasalle Forum regarding this
topics . At last I have used the Scruf proposal:
1) A march column can assault a defile like a bridge, a fortified gate,
a fort, etc. It represents not only true march columns, but also all
those formations with a very reduced front.
2) It fights at 1/2
dice and with no previous shooting, adding a -2 for "bad terrain" as
they will be fighting in cramped quarters.
3) The enemy can use the "cover" or "higher elevation" modifiers when
applicable.
3) However the small front,
the enemy never halves their dice
The Official Lasalle Optional Rules file
can be downloaded
here
ENJOY!