modifications of the rules
I currently use the thirdd edition of
Napoleon's
Battles edited by Lost Batallion Games. However I have made several modifications to
the Rules. Some are related with the higher size of the 20mm figures I
use (respecting from the 15mm figures used by the rules designers),
but other have been designed to cover some situations not contemplated
in the design of a brigade-level rule-set such as NB.
BASE SIZES
I use 20 mm figures (or 1/72, H0/OO...) SO the bases must be greater
than the given in the rule-set, designed for 15mm figures.
- Close order three-ranks Infantry bases are 2.5x2.5 cm
squares (1"x1") to accommodate 4 figures whereas two-raks
infatry are mounted in a 3.8x2.5 cm (1.5"x1"). The bases for
Open order
Infantry are 8.0x4.0 cm (3.2"x1.6") also for 4 figures.
- Cavalry bases are 4.0x3.5 cm
(1.6"x1.4") for two figures. Cossacks and other irregular
cavalry use 4.0x7.0 cm (1.6"x2.8") and three figures.
- Artillery bases are 3.5x4.0 cm
(1.4"x1.6") for two artillerymen and gun.
- Generals of division
bases are 2.5x3.5 cm (1"x1.4") and have a mounted General
officer (and an infantryman for Good or Excellent commanders)
- C-i-C, Corps and Wing Commander bases are 4.0x4.5 cm (1.6"x1.8") and have a
mounted General officer and two additional figures.
INFANTRY FRONTAGE
The slightly greater front of the close order three-ranks Infantry takes into account
the full
deployment (in line or 'en bataille') of all the 480 men so the distortion
is almost null.
The reasoning is: 480 men/3 = 160 men/rank. A infantry base has a frontage of 1" = 100
yd, SO each real infantryman will occupy 100 yd/160 men = 0.625 yd/man = 1.875
ft/man = 57.2 cm/man. This value is very close to the found in the Infantry
manuals of all nations in Napoleonic era.
For two-ranks infantry and making similar calculations: 480 men/2
= 240 men/rank, so the frontage of these infantry bases must be the 240/160
= 1.5 times the frontage of a three-ranks base, i.e. 1.5"
CAVALRY FRONTAGE
The use of two-figures
bases gives a greater flexibility allowing to depict different combat
or march formations. The frontage of a real cavalryman
was around 1.30
yd. Each cavalry base has two figures @ 120 men/figure = 240 men, but Napoleonic cavalry habitually formed in two ranks,
so the frontage of a
cavalry base corresponds to 120 real cavalrymen, which must occupy 120 *
1.30 yd = 156 yd of terrain, i.e. 1.6" in the game table (around 4 cm).
Cavalry losses are
as per the rules but two cavalry figures are removed for each three NB
losses.
effects of the change of scale
No rule must be changed for infantry and/or artillery. In the case of
cavalry, is
necessary to multiply the number of figures for 3/2 in some
cases (for example to
determine outnumbering in combat) as well as to remove 2 cavalry figures for
each 3 casualties.
UNDER-STRENGHT UNITS
There is not a minimum number of men for an unit (infantry or
cavalry). In that way, situations in which under-strength units were
present in the battlefield can be covered. For example, semi-depleted
brigades because of previous casualties or units with specifical roles
as were the Prusian cavalry regiments assigned as close supports to post-1812 Prussian infantry
brigades.
BUILDINGS (Built Up Areas or BUA's)
B.U.A.'s are
13x13 (5"x5") squares (See BUA's Section) with
one fixed and one removable building (with
an underlying ruined building). There is sufficient space to deploy a
seven-bases Infantry brigade, so the area can be actually occupied.
Rallying of
routed units
An attached general is not required but then a '-3' additional modifier must be used.
Avoiding routing and
dispersion
The NB2 optional rule is always used. An attached general is not required
but the dispersal attempt requires a previous rout move.
Divisional batteries
NB only depicts on the table the reserve and horse artillery
batteries. This leads to some historical inconveniences. For example,
some armies (specially the British) used the foot batteries as close
supporters to infantry brigades and thus, in NB, the British armies
are always short of artillery when compared with French ones. In other
occasions, the small size of the historical engagement simulated
(for example in the Peninsular War) does not justify the presence of
artillery units and... I like the guns!
Therefore I use divisional foot batteries in some scenarios.
These batteries have a smaller mobility, never can evade
and their Fire Factor is lowered by using a '-1'
modifier.
As NB designers factored the fire of the divisional batteries in the
Fire Factor of infantry units, with the above modification the
infantry fire is only skirmish fire, actually almost ineffectual.
There are several possibilities to
take that into account:
1) Use an additional “-3” modifier to Infantry Fire Factors, OR
2) Modify the Rule 7.3.3 ‘Resolving Fire’ so a ‘two losses’ result is
converted to ‘one loss’ and a ‘one loss’ is a miss, OR
3) Carry out the infantry fire as usual without any modifier. The
resulting losses are not marked on the target unit, but are only used to cause disorder (Recommended).
SPECIAL UNITS
Almost every type of unit is covered in the rules. However some of
them are missing, usually because the designers do not considerated it
as deserving an inidividual category: for example the French Dragoons
transferred from Spain to Germany in 1813 and used there as heavy cavalry.
These units (and others such as the divisional foot artillery described
above) can be easily added by modifying a similar unit type..
flanks and rearguard
The NB designers are very strict about the lack of negative modifiers
when an unit is attacked in flank or rearguard. Their rational is that
NB being a grand-tactical game, the abstracted brigaded commanders
will care about the actual location of their sub-units, into the
brigade area. However, I think (along many more NB players) that the
moral effect of an attack in flank or rearguard must be taken in
account.
Therefore, an unit attacked in flank will suffer a '-2'
additional modifier in the combat resolution. If the unit is
attacked in the rearguard, the modifier will be -'3'.
independent brigade generals
In some small armies, like the fighting in the Peninsular War, could
be interesting to simulate the semi-independent tactical role played
by some Brigadier Generals (for example the
British Cavalry and Portuguese independent Brigade Generals) by
showing they in the tabletop.
These Brigade generals must remain continuously attached to their
brigades, so their command radius is not printed in the labels (nor
counted in the points value of the Army). The labels can be glued on
an individual General figure or on the command base of the affected
unit, as preferred.
l'order mixte
experimental and NOT TESTED
This tactical formation, as dear to French generals, deserve its
inclusions in the allowed infantry formations. Brigades in such
formation are basically in column, but one or more bases of the rear
rank are placed in the front rank. The Movement allowance
is the columnar substracting 1" (or 2") for each base added to front. The
Combat Factor is the same as in 'Column' with a `+1' modifier.
Recovering losses (as per
Grande Armée) experimental
and NOT TESTED
The unit must be previously rallied and within the command radius of its Corps
Commander or must have attached an officer. It must be at a distance of
the enemy greater than 6". The unit losses must be greater than 4 and never
will be fully recuperated. The modified Response number
of the unit is entered in the column corresponding to the number of
losses
to be recovered, and the red number gives the
Recovered losses.
The modified response number is calculated as follows: 1D6 plus
Attached higher rank-general: “+2” for Excellent, “+1” for
Good and “-1” for Poor
-3 because the unit is disordered
After the process, the unit is disordered
LOSSES TO BE RECOVERED | |||||||||
4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12+ | |
0 | 0-3 | 0-2 | 0-2 | 0-2 | 0-1 | 0-1 | 0-1 | 0-1 | 0 |
1 | 4-6 | 3 | 3-4 | 3 | 2-3 | 2-3 | 2 | 2 | 1 |
2 | 7+ | 4-6 | 5-6 | 4 | 4-5 | 4 | 3-4 | 3 | 2-3 |
3 | 7+ | 7 | 5-6 | 6 | 5 | 5 | 4 | 4 | |
4 | 8+ | 7 | 7 | 6 | 6 | 5 | 5 | ||
5 | 8+ | 8 | 7 | 7 | 6 | 6 | |||
6 | 9+ | 8 | 8 | 7 | 7 | ||||
7 | 9+ | 9 | 8 | 8 | |||||
8 | 10+ | 9 | 9 | ||||||
9 | 10+ | 10 | |||||||
10 | 11+ | ||||||||
RECOVERED LOSSES |