solo wargaming with napoleon's battles
I use the second edition of
Napoleon's
Battles edited by Five Forks (NB2). The rule-set is not intended for
solitaire (or solo) play, so the rules must be adapted to avoid
biases favouring one of the sides and to break the semi-eternal draws
arising from taking two opposing sides in sucession.
The impartiality is strongly depending from the solo player but the
randomization of some situations also becomes a great help.
RANDOMIZATION OF UNFORMED MOVEMENTS
Mandatory movements such as evasion, bouncing, recalling, withdrawal
and routing are randomized.
- If a General officer is attached to the unit,
the movement is carried out as per the rules, so the allowed distance is
depending on the player intentions (taking into account the 1" restriction for
some movements).
- When there is not a General officer attached the
actual distance of movement for all movements excepting rout
(i.e. evasion, bouncing, failed recall and
withdrawal) is calculated as being the theoretical allowed x 1D10 x 0.1.
- For routing moves (with no Gneral attached) I
use 1D10 and the following table (in cm)
Decimal dice | ||||||||||
Unitad | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Infantry/Foot art. | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
Cavalry/Horse art. | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 65 | 70 | 75 |
VARYING
Arrival times
This optional rule is always used in combination with specific Scenario
rules.
C-i-C ratings
Do not use “10” as Response number of the C-i-C’s but use the values assigned
to them as Corps Commanders.