thiessen (September 3, 1813)
waiting for ney

INTRODUCTION
Routed at Gross Beeren, Oudinot’s Army of Berlin is retiring, cautiously pursued by Bernadotte, towards Wittenberg in the north bank of the Elbe. The Prussian advance guard of the Borstell’s 5th Brigade, accompanied by Bulow, commander of the Prussian 3rd Corps, is pursuing the rearguard of the Bertrands’s IV Corps that is deployed near Thiessen in the road to Wittenberg.
At 6 a.m. of September 3, the 5th Brigade along elements of the 6th Brigade and the Dobschutz’s brigade (from the Tauentzien’s IV Corps) started its attack against the Italian and Wurttemberg troops of the Bertrand’s Corps. After a combat of several hours and unsupported by Bernadotte, Bulow decided to break the fight and retired unmolested by Bertrand. The next day, Ney would arrive to take command of the Army of Berlin.
This Lasalle Scenario is based on that combat.
Bibliography
- F. Nafziger. “Napoleon at Dresden: The Battles of August 1813”. The Emperor Press, Chicago, 1991
- Nafziger Orders of Battle Collection. Combined Arms Research Library.
- G. Fabry ””Étude sur les opérations du maréchal Oudinot, du 15 août au 4 septembre 1813, Gross-Beeren ““ Paris, 1910
Maps
GeoGREIF (Maps 090733; 090734; 090743; 100711; 100712; 100721; 100713; 100714 and 100723) ; Napoleon Series 1; Napoleon Series 2.

TABLE-TOP ADAPTATION

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Map of the area General Henri Gatien Bertrand Game map
     
     
     
 The actual table-top battlefield  
 
     
 
The initial deployement
 
Scenario pdf file for 'Thiessen'
 
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Summary of the oob
French Army
(Army Moral 48; Break point 16
C-i-C Bertrand French IV Corps
15th Division Fontanelli
- Infantry
: 6 battalions
- Artillery: 1 Foot battery
38th Division Franquemont
- Infantry
: 6 battalions
- Artillery: 1 Foot battery
24th Light Cavalry Brigade Jett
- Cavalry:
2 regiments
- Artillery:
1 Horse battery
Reinforcements
15th Division 3rd Brigade Moroni
- Infantry
: 3 battalionss
12th Division Morand
- Infantry
: 2 battalionss
29th Light Cavalry Brigade Wolff
- Cavalry:
3 regiments
- Artillery:
1 Horse battery

Prussian Army
(Army Moral 51; Break point 17
C-i-C Bulow
5th Brigade Borstell
Advance Guard von Thümenn
- Infantry:
2 battalions
- Cavalry:
1 regiment
- Artillery:
1/2 Foot battery
Detachment Beier
- Infantry:
2 battalions
- Cavalry:
1 regiment
- Artillery:
1/2 Horse battery
Main body 5th Brigade Merkel
- Infantry:
4 battalions
- Artillery:
1 Foot battery
Reserve 5th Brigade Schoon
- Infantry:
3 battalions
Reinforcements
 6th Brigade Kraft
- Infantry:
4 battalions
- Cavalry:
1 regiment
- Artillery:
1 Foot battery
 Main body 4th Brigade Dobschutz Kraft
- Infantry:
3 battalions
- Artillery:
1 Foot battery
 Cavalry 4th Brigade Kroost
- Cavalry:
2 regiments
- Artillery:
1/2 Horse battery

Notes:
The basic duration of the game is 24 Turns (3 hours). Seven dice are used, instead five, to test Army Moral. Bonus Turns are allowed rolling 2D6 (p. 66 of e-Lasalle book). The Prussians are attacking and are the first side.

OPTIONAL RULES
Deployment and Reinforcements
French units
Fontanelli’s command must be deployed on the Thiessen area (C1-C3). Franquemont’s must be deployed in the Eupen area (C3-C5). The Jett’s cavalry is near Trajhun. Bertrand is in Trajhun The reinforcements may enter in: Moroni: D1w-D1s (60%/40%); Wolff: D2-D3 (50%-50%); Morand: D4-D5s-D5e (40%/30%/30%)
Prussian units Thümenn’s advance guard is deployed in A1-A2; Beier’s detachment in A5; Merkel and Schoon enter in A3 and A4, respectively, in Turn 1. Bulow and Borstell are with Merkel or Schoon. The reinforcements may enter in: Krafft’s 6th Brigade: A3; Dobschutz and Kroos (4th Brigade) A5e-B5 (30%-70%).
All reinforcements follow the Lasalle arrival rules (p. 91 of e-Lasalle).

Cossacks (Optional rule)
1) Irregular cavalry units may charge enemy units standing in 'limbered' or 'march column' formation in open terrain.
2) Irregular cavalry units must to pass a 'Discipline' test to initiate the charge in open terrain.
3) If routed in 'decisive combat', the irregular cavalry unit is immediately broken.

Victory conditions
The French aim is to reach the duration limit of the game (24 turns) without breaking. The Prussian aim is the opposite one. There are no Objectives

See a story version at the Project Leipzig (1813) blog


THE BATTLE IN PICTURES

Scenarios for Lasalle