solo wargaming with napoleon's battles

I use the second edition of Napoleon's Battles edited by Five Forks (NB2). The rule-set is not intended for solitaire (or solo) play, so the rules must be adapted  to avoid biases favouring one of the sides and to break the semi-eternal draws arising from taking two opposing sides in sucession.

The impartiality is strongly depending from the solo player but the randomization of some situations also becomes a great help.

Mandatory movements such as evasion, bouncing, recalling, withdrawal and routing are randomized.
 - If a General officer is attached to the unit, the movement is carried out as per the rules, so the allowed distance is depending on the player intentions (taking into account the 1" restriction for some movements).
 - When there is not a General officer attached  the actual distance of movement for all movements excepting rout (i.e. evasion, bouncing, failed recall and withdrawal) is calculated as being the theoretical allowed x 1D10 x 0.1.
- For routing moves (with no Gneral attached) I use 1D10 and the following table (in cm)

  Decimal dice
Unitad 1 2 3 4 5 6 7 8 9 10
Infantry/Foot art. 5 10 15 20 25 30 35 40 45 50
Cavalry/Horse art. 20 25 30 35 40 50 60 65 70 75

VARYING Arrival times
This optional rule is always used in combination with specific Scenario rules.

C-i-C ratings
Do not use “10”
as Response number of the C-i-C’s but use the values assigned to them as Corps Commanders.