an outpost clash (september, 1813)

Somewhere in Saxony, the French and Russian light cavalry units are scouting the terrain between both armies, trying to gather information about the whereabouts and composition of the enemy.
The Russian Generalmajor Tschaplitz has sent a patrol of the Soumy Hussars Regiment*, under the Lieutenant Novikov, to scout towards Lubben seeking for information about the identity and numbers of the French facing him. Near the main road, lies a small farm with a cabin log in the banks of a small stream.
There is activity near the farm: a mixed patrol of French Hussars* (1e., 3e. and 5e. Hussards) under the Lieutenant Lasserre from the 5e. Hussards has arrived in search of provisions.
This is a Scenario for Song of Drums and Shakos from Ganesha Games
* This skirmish game was played in the context of the Murdorck’s Campaign of Nations .The “real units” involved were the Russian Alexandria Hussars and the Italian 2nd Principe Real Reggimento de Cacciatori a Cavallo.


TABLE-TOP ADAPTATION

GO TO THE BATTLE IN PICTURES
 
TThe stream and drainage ditch are broken terrain, fordable for mounted men. Wooded areas, out of the roads, are also broken terrain.
 


ENGAGED FORCES
Russians
(Soumy Hussars *) 1 Officer, 1 NCO, 1 Trumpeter, 4 lance-armed and 5 carbine-armed Privates. 12 men 604 points.
French
(1e., 3e. and 5e. Hussards *) 1 Officer, 1 NCO, 1 Trumpeter, 10 Privates. 13 men 620 points.

DEPLOYMENT
Russians
Must deploy at the East (right) side of the game-table behind the line of woods.
French
Roll 1D4 for the number of vedettes deployed and covering the approaches. The lieutenant, the trumpeter and 1D4 are in the house. The NCO and 1D6 are in the cabin. The remaining men (if any) are behind the cabin and house. Only the sentinels are mounted.

VICTORY CONDITIONS
• Both sides have the same objective: to deny the enemy any information, so the winner will be the side remaining on the battlefield.
• No Morale checks are allowed.


THE BATTLE IN PICTURES

Scenarios for SDS